About me
With over 7 years of hands-on experience spanning multiple industries, I have worked as a developer across both front-end development and UX/UI design, combining in-depth technical development with hands-on responsibility for UX and interface design. During this period, I’ve passionately crafted intuitive and visually appealing websites, systems, applications and user interfaces for companies including Mobile Viewpoint, Movinn, Conference Manager and Raw Power Labs. Some of that work is used by broadcasters such as the BBC and DR (Danmarks Radio).
In recent years, I have also moved into working with AI, specifically tooling for small, quantized language models that can run locally on almost any device. A big part of my work has been making highly technical machine learning workflows more approachable and creating tools that game developers, writers and non-technical users can actually use.
I especially excel at producing maintainable and scalable code with a focus on quality and performance. I have designed and implemented multiple design systems and always work with a user-first mindset due to my background in design.
I am someone who finds motivation in learning new things, and working somewhere small has given me the opportunity to explore many different areas of development. From integrating and setting up RESTful APIs and working with authentication to testing, QA and game engine integration across Godot, Unity and Unreal, I have grown comfortable working across a wide range of technical challenges. I have also had the opportunity to work on everything visual, from logo and marketing design through to video production.
In my spare time, I find a lot of joy in being creative. I immerse myself in refining game ideas, participating in game jams and exploring various literary genres. On top of this, I also eagerly keep an eye on new tech of all sorts and I create video essays on game related topics.












